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Hoard chamber
Display treasure, trophies, and relics. Your home records the places you dared to explore and the risks you survived.
NINETAIL REALMS ↗The game / Proposed design
Isometric perspective. Point-and-click hero combat.
One persistent identity across very different challenges.
Sunderweave is an original game concept in development. Systems, class names, and balance are proposals; this site presents the vision, not a playable release.
Lesser form / Greater inheritance
Your Aspect carries your face, history, weapons, and discipline. Awakening reveals an ancestral form with a different presence and ability kit. Dragon inheritances become dragons; the wider story framework also explores sphinx-line manifestations.
Choose your battlefield
Each mode retains its own elimination rules. Transformation does not override death or grant resurrection.
Life between the battles
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Display treasure, trophies, and relics. Your home records the places you dared to explore and the risks you survived.
02
Research bloodlines, commission equipment, recruit artisans, and develop a refuge that grows with your story.
03
Welcome friends under your visitor permissions. Gather, trade, prepare a party, and depart together.
Lairs are safe by default. Shared settlements support social play; entering contested territory is a deliberate choice.
The wider world
Treaty-protected landing grounds bring Dragonkin envoys, merchants, and smugglers together. Trade, diplomacy, and caravan contracts connect the coast.
A living canopy shelters spirits, elves, and keepers of old magic. Discover enchanting traditions and relationships built on trust.
Master smiths and engineers offer forge commissions, recruitment, and mountain trade.
Follow caravans between distant outposts and explore buried ruins, rare curiosities, and lost histories.
Dragon houses meet under neutral law. Gather socially, watch friendly challenges, or enter an arena.
Early location concepts. Discover regions and unlock routes between known hubs; social travel is distinct from high-stakes expeditions.
Character concept explorer
Explore a proposed background and primary inheritance. This creates a local character sketch, not an account or playable character.
Your first chapter
Customize your Aspect’s appearance and greater manifestation in the proposed character-creation flow. Your class defines how power manifests; it does not dictate your personality.
Fourteen primary archetypes are a long-term design framework, not an announced launch roster. Class labels and roles remain proposals. Secondary inheritance and late-story identity are discussed in the lore page’s spoiler section.
Dragon-line transformation / Rules sketch
Try the proposed Ascension loop.
This is an interactive rules sketch, not gameplay.
ILLUSTRATIVE RESPAWN MATCH
Dormant · earn your awakening
EXPLORE THE MECHANIC
Earn awakening twice, then activate Ascension. Try a knockout with low strain to see what survives.
Build awakening through meaningful play. At full charge, activate Ascension to unlock dragon form for this match.
Heavy damage and knockouts accumulate dragon strain. Below the breaking point, the awakened form can survive a respawn.
At 100 strain, dragon form fractures and you return to Aspect. The unlock remains. Recover to 40 or lower to ascend again.
Proposed rules, open to tuning. Numbers are examples. Strain represents lasting damage to the transformation, not health. Switching forms does not clear it. Recovery happens at a safe point; it is not an instant combat heal. The respawn example does not grant resurrection in extraction or battle royale—each mode retains its own elimination rules. New matches reset this example’s awakening.
Persistent identity
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Recover resources and knowledge. Form friendships, alliances, and a reputation among the realm’s peoples.
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Class and primary inheritance shape your combat language. Readable abilities and tactical counterplay matter more than ancestry alone.
03
Develop a sanctuary, build a hoard, and explore future bloodline and offspring systems as the long-term design grows.