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Oaths become cultures.
Temples, houses, teachers, and communities carry ancient purpose into everyday life. What began as a duty can become a faith—or a claim to power.
NINETAIL REALMS ↗Ninetail Realms presents / An original game world

The sovereign children of Malakor embody seven consuming ambitions. Their dominions reach from a conquered cosmos into a world that refuses to surrender.
Origin / Blight’s Will
Malakor’s children carry his power.
They do not share a single ambition.
From his own divine flesh, Malakor brought forth seven sovereign powers—the Seven Scars. Fed by the primordial Blight-Will, they rule over realms already remade by invasion, domination, and desire.
Midas-Kore sees an untouched reality as the ultimate addition to his vault. With Akedia masking his designs, the collision becomes an opportunity for every sibling: conquest, vengeance, endless war, or a feast without limit.
The Seven Scars
Choose a founder to explore their identity, greater form, and place in the conflict.
These sovereign identities follow the established Seven Scars codex. Artifact effects are fantasy concepts, not finalized gameplay rules.
The descendants
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Temples, houses, teachers, and communities carry ancient purpose into everyday life. What began as a duty can become a faith—or a claim to power.
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Succession, resources, rival doctrines, and personal ambition divide descendants even within a shared inheritance.
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Ananke’s goodness and Malakor’s evil shape the foundational conflict. Their descendants retain agency, and ancestry does not erase responsibility.
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